Vampiric Touch 5e: How Does Vampiric Touch Work with Extra Attack?

Vampiric Touch 5e is a melee spell attack that deals 3d6 necrotic damage to any target, and then heals 50% of that damage. Vampiric Touch can be cast more than once per turn, and upcasting it adds 1d6 necrotic damage for each spell slot above the third. Any additional damage is healed at half the normal rate. Vampiric Touch is a priest ability.
Vampiric Touch is a melee spell attack
Vampiric Touch is a meleo-spell attack in 5e that deals about 40% of Fireball damage to targets within 30 feet. Unlike Fireball, however, it is not an AOE spell. While Vampiric Touch deals decent damage, it has only a few niche uses. It is not a very good choice for a ranged combat character, but it does have its place in a limited spell list. It also requires melee range and must be cast close to combat.
If you are not familiar with vampire 5e spells, you should know that it doesn’t stack. Vampiric Touch is a melee spell attack, which means that it requires a fighter, warlock, or wizard to cast. The spell also doesn’t stack with other spells, so it’s not a good option if you’re trying to cast it on a fighter. However, a 5th level wizard can cast Revivify and get the bonus.
It does not stack
You’ve probably heard that multiple casts of Vampiric Touch do not stack with each other. While this is technically true, there is a debate about whether or not the two spells overlap their THP, which makes it difficult to determine if they can stack. For example, a Vampire may move up a level without provoking Opportunity Attacks. Then, a Vampire could use Bestow Curse to gain a bonus to its AC. The overlapping spells don’t add to their characters’ THP, but they do affect their target’s hit points.
Vampiric Touch only stacks with other spells, so it’s worth checking the prerequisites for both spells before using them. Vampiric Touch’s bonus to damage isn’t enough for a DPS spell to stack with Multiattack, so the caster must cast it as often as possible to get the most out of it. And, of course, Vampiric Touch does not stack with False Life.
It is not immune to poison
If you have Vampiric touch 5e, you’re not immune to poison. When you touch a creature, it must attempt a saving throw against the poison. If the creature fails, the poison takes effect immediately, and its saving throw DC and duration are doubled. When saving against poison, the creature also ignores any immunity to the poison that a character has. At 5th level, this ability is not a prerequisite for a Vampiric touch.
As a result, this spell has a short effect. You can only go one day without eating. The spell grants you temporary hit points equal to one day’s worth of damage. The spell does not last more than an hour. Once it expires, the zombie is dead. Similarly, a Vampiric touch 5e character is immune to poison. However, the spell doesn’t work on a creature that has the poison immunity ability.
It is a priest ability
As a priest, you have a number of options when it comes to spells. One of these options is Vampiric Touch. This powerful spell deals large amounts of damage, but is primarily used as a sustain spell. Other options include Blight and Cloudkill, which deal damage and control the environment. One of the most powerful aspects of necromancy is Animate Death, a summoning spell. While Animate Death may seem cool, it requires material components and requires constant upkeep.
Another option is to cast a blessing spell. This spell has a long range and deals high damage. Unlike some other spells, Vampiric Touch does not require a saving throw. This ability is a powerful option for priests who wish to heal their allies. They can also use it to redirect damage. This spell does not affect shape-changing, but it can prevent a vampire from taking the form of a gaseous vampire.
It is a niche spell
While it might not be as powerful as Vampiric Touch, it is a good option for necromancers. This melee spell deals 3d6 necrotic damage and restores half of that damage. This spell can be upcast for a second use each turn and adds 1d6 additional necrotic damage for each spell slot above third. Additionally, if you cast Vampiric Touch in your upcast slot, you will heal half of the additional damage.
Final Words:
While the Vampiric Touch 5e spell is a good choice for casters who want to heal their characters, it is not a good choice for a tank. The spell does less damage than Fireball, and it only has a touch range instead of a wide area. Also, this spell is too difficult to cast in melee combat, and requires the caster to stay within 30 feet of the target to make any impact.